weapons

Type Damage Size Property Cost
Staff 3(B) 2 2
Sap 1(B) 1 Stun (stamina) 1
Club 2(B) 2 1
Dagger 1(L) 1 Throwing 3
Sword, short 2(L) 1 6
Longsword 3(L) 2 10
Rapier 2(L) 1 Armor piercing 1 10
Bastard sword 4(L) 3 Heavy 12
Greatsword* 4(L) 3 14
Morning star 3(B/L) 1 Variable damage 6
Mace or Hammer 4(B/L) 2 Variable damage 8
Flail* 5(B/L) 3 Variable damage, Heavy 10
Warhammer* 4(B/L) 3 Variable damage 8
Hand Axe 2(L) 1 Throwing 2
Great Axe* 4(L) 4 9 again, Heavy 8
Battleaxe 3(L) 2 6
Halberd* 4(L) 4 Reach 10
Spear* 3(L) 2 Throwing +10 4
Spear, short 2(L) 2 Throwing +10 4
Longspear* 3(L) 3 Reach 6
Lance* 3(L) 3 Reach, Lance 8
Sickle 1(L) 2 8 again 4
*- This weapon requires two hands.

Heavy Wielding this weapon imposes a -1 defense and speed penalty

Lance When used on the back of a charging horse, a lance gains the 8 again trait. Additionally, a lance may be used 1 handed whilst on a mount allowing the use of a shield or even another weapon.

Reach This weapon has a range of 5 yards giving +1 defense, but at close quarters (1 yard) it suffers a -2 damage penalty and gives no defense.

Stun if the damage caused by the attack meets or exceeds the target’s Stamina (not Size), the target loses her next action.

Throwing This weapon has a minimum throwing range of 10/20/30 (+10 increases range by ten yards each step) Otherwise, normal throwing range rules can be used if resulted range is higher.

Variable Damage This weapon does bashing damage and can be made to deal lethal damage, but at a -1 penalty.

Type Damage Size Range Property Cost
Shortbow 2(L) 1 30/50/90 6
Longbow 3(L) 2 50/100/200 10
Arrows (20) 1
Hand crossbow 2(L) 1 30/60/120 Slow, One-handed 12
Light crossbow 4(L) 2 40/80/160 Slow 9
Heavy crossbow 6(L) 3 80/160/320 Slow 12
Bolts (5) 1

Slow Requires a full turn to reload.

weapons

WoD: Fantasy (Work in Progress) Marturin